Description of the work
Nearly 30,000 years old, the paintings of the Caves of Saulges speak of our humanity.
But how were they achieved? And what could be their function? At the frontiers of research between arts, science and technology, Paleograph' invites its audience to discover Paleolithic art.
In late 2020, the installation emerges and invites the viewer to discover parietal art through a variety of scenes projected on a large interactive screen. To begin, the visitors are invited to "discover" the cave, by navigating through it in a virtual tour. Continuing the experiment, the device enables them to "invent" or recreate the paintings found in the archaeological surveys. The animal traces appear by a gesture of painting or erasure on the screen-wall. Extending this into a modern light-painting form, the visitor manipulates fluid digital paint. Setting in motion a series of traces from archaeological surveys and by leaving their hand prints, the audience gets to relive or share a hint of the experience of their ancestors.
The digital device exposes the audience to social collaboration in a playful manner and presents a novel adventure to discover some of the approaches and techniques of parietal art, translated to our times. The shared moment in the digital cave provides an impression, inspiration and invitation to imagine and partake in the painting rituals from our deep cultural past.
Paléograph’ 2020
Œuvre de commande pour le Musée de Préhistoire – Grottes de Saulges
Equipement patrimonial de la Communauté de Commune des Coëvrons
avec le soutien de la région des Pays de la Loire
Crédits
Direction artistique : Anne Dubos
Direction technique : Jan Schacher
Musique : Jasch
Scénographie : Anne Dubos
Images : Anne Dubos
Dessins : Anne Dubos & Sophie Cousinié
Dispositif technologique : Jan Schacher
Relevés archéologiques : Romain Pigeaud
Modélisation 3D : Hervé Paitier, Marc Azéma et Anagram
Production : Little Heart Movement
Remerciements : ICST de la Haute École des Arts de Zurich et Daniel Bisig
"Yet immersion viewed from a human standpoint is achieved once our physiological, creative, intuitive, intellectual, and imaginative functions are engaged and transcend basic disruptions and distractions. This immersion is not the escape offered by cinema or by the CAVE environment for 3D computer graphics, but is a multifaceted and active human experience of connection and communication that involves both internal and external dimensions."
Susan Kozel (2007). "Closer: Performance, Technology, Phenomenology"
The MIT Press, Cambridge, Massachusetts. p.145
Photos & Videos by Jan Schacher, Anne Dubos and Fabrizio Saudino - little heart movement (c) 2021 all rights reserved